基于学科知识图谱的数字化游戏学习自适应评估模型构建与实践应用OA
Construction and Practical Application of an Adaptive Assessment Model for Digital Game Learning Based on the Disciplinary Knowledge Graph
随着数字化游戏在教育教学中的应用,基于游戏的评估成为重要研究方向,而当前有关研究对学习活动的自适应问题关注不足,导致评估方法在动态化与个性化方面存在缺陷.因此,文章结合现有游戏学习评估与自适应评估的研究成果,以学科知识图谱为理论核心,构建了一种面向数字化游戏学习的自适应评估模型.该模型以学科知识图谱作为数字化游戏学习环境中知识、问题与情境任务的组织网络,以综合评估体系为评估自适应化提供方法路线,以自适应行为层实现自适应评估的原理及核心逻辑.文章进而将该模型嵌入自主开发的教育游戏平台并进行实践应用,验证了其有效性,为基于游戏学习的相关研究与实践提供理论与方法的支持.
With the application of digital games in education and teaching,game-based assessment has become an research direction.However,existing studies pay insufficient attention to the adaptivity of learning activities,resulting in deficiencies in the dynamism and personalization of assessment methods.Therefore,integrating research findings on game-based learning assessment and adaptive assessment,this paper constructs an adaptive assessment model for digital game-based learning with the disciplinary knowledge graph as its theoretical core.In this model,the disciplinary knowledge graph serves as the organizing network for knowledge,questions,and contextual tasks within the digital game-based learning environment.The comprehensive assessment system provides a methodological roadmap for assessment adaptivity,and the adaptive behavior layer realizes the principles and core logic of adaptive assessment.This paper further embeds the model into a self-developed educational game platform for practical application,which verifies its effectiveness and provides theoretical and methodological support for research and practice in game-based learning.
张洁;苗永岱;张晶
东北师范大学 信息科学与技术学院,吉林 长春 130117东北师范大学 信息科学与技术学院,吉林 长春 130117空军航空大学,吉林 长春 130022
社会科学
数字化游戏学习自适应学习学习评估学科知识图谱
digital game-based learningadaptive learninglearning assessmentsubject knowledge graph
《现代教育技术》 2026 (9)
34-44,11
本文为2026年度吉林省科技厅科技发展计划重点研发课题"职前教师智能教育素养螺旋进阶培育关键技术研究与应用示范"(项目编号:20260201091GX)的阶段性研究成果.
评论