基于球面谐波系数的室内混合现实场景光照估计OA
Indoor lighting estimation based on spherical harmonic coefficients for mixed reality
在混合现实应用中,基于单幅低动态范围视角受限的图像恢复高动态范围全景光照地图是实现逼真场景融合的关键挑战.为解决这一问题,提出了一种基于球面谐波系数的室内场景光照估计方法RGLight.首先,增加并行卷积路径以及门控多层感知机 MLP以改进 Vision Transformer,对有限视角图像进行特征提取,回归出能够近似表示场景光照的球面谐波系数以恢复低频光照信息;其次,引入颜色恒常性损失以减小光照参数回归阶段所提取的光照信息与真实光照信息间的色差;再次,利用球面谐波系数重建球谐辐照图指导高动态范围全景光照地图的生成,恢复完整照明信息;最后,对比使用预测全景光照地图渲染的虚拟对象与真实图像的渲染结果以验证所提方法的有效性.理论分析与实验结果表明,RGLight在定量和定性评估中均表现出优异的性能,通过RGLight预测的全景光照地图对漫反射灰材质和哑光银材质经纬球渲染,与真实光照渲染结果之间的均方根误差分别为0.050 9和0.052 1,角误差分别为4.903 7°和5.172 2°,验证了所提方法的有效性和准确性.
In mixed reality applications,recovering a high dynamic range(HDR)panoramic lighting map from a single low dynamic range(LDR)image with a limited field of view is a critical challenge for achieving realistic scene fusion.To address this issue,this paper proposes RGLight,an indoor scene lighting estimation method based on spherical harmonic(SH)coefficients.Firstly,parallel convolution paths and gated multilayer perceptrons(MLPs)are added to improve the Vision Transformer for feature extraction from limited-view images,regressing SH coefficients that approximate scene lighting to re-cover low-frequency lighting.Next,a color constancy loss is introduced to reduce the color discrepancy between the extracted lighting information and the ground-truth lighting during the lighting parameter regression stage.Then,the SH coefficients are used to reconstruct SH irradiance maps to guide the gen-eration of HDR panoramic lighting maps,restoring complete lighting information.Finally,the render-ing results of generated images and real images are compared to validate the proposed method.Theoreti-cal analysis and experimental results show that RGLight achieves excellent performance in both quanti-tative and qualitative evaluations.For diffuse gray and matte silver material latitude-longitude spheres rendering using the panoramic lighting map predicted by RGLight,the root mean square errors relative to ground-truth lighting rendering are 0.050 9 and 0.052 1,respectively,and the angular errors are 4.903 7° and 5.172 2°,respectively,validate the effectiveness and accuracy of the proposed method.
王杨;袁振羽;夏慧娟;陈从喜;张士坤;焦奕康
安徽师范大学计算机与信息学院(人工智能学院),安徽 芜湖 241000||芜湖学院计算科学学院,安徽 芜湖 241000安徽师范大学计算机与信息学院(人工智能学院),安徽 芜湖 241000芜湖学院计算科学学院,安徽 芜湖 241000安徽师范大学计算机与信息学院(人工智能学院),安徽 芜湖 241000安徽师范大学计算机与信息学院(人工智能学院),安徽 芜湖 241000安徽师范大学计算机与信息学院(人工智能学院),安徽 芜湖 241000
信息技术与安全科学
混合现实光照估计球面谐波系数Vision Transformer生成对抗网络
mixed realitylighting estimationspherical harmonics coefficientVision Transformergenerative adversarial network
《计算机工程与科学》 2026 (8)
1445-1456,12
国家自然科学基金(61871412)安徽省高校自然科学重点科研项目(2022AH052899)安徽师范大学皖江学院科学研究项目(WHKYZD-202402)安徽师范大学皖江学院教学质量工程项目(WHJXTD-202402)
评论