基于Unity3D的地形地貌虚拟仿真实训系统设计与实现OA
Design and Implementation of a Unity3D-Based Virtual Simulation Training System for Landforms and Terrain
针对地质学实验教学普遍存在的时空局限、成本高昂及安全风险等问题,文章设计并实现了一套基于Unity3D 引擎的地形地貌虚拟仿真实训系统.该系统以 3ds Max 为主要建模工具,利用 Unity3D 进行集成开发,构建了一个集三维展示、交互操作与过程模拟于一体的虚拟教学平台.平台实现了对风成、岩溶、冰川、黄土、流水、火山及冻土等 10 余类典型地貌的高保真三维仿真,并动态模拟了滑坡、泥石流等关键地质灾害的发生与运动过程.应用表明,该系统能够以形象直观的方式延伸实验教学时空,有效克服传统教学的诸多障碍,作为实体实验与实践的有益补充,对优化教学效果、提升地质人才培养质量具有积极意义.
Addressing common challenges in geological experimental teaching such as spatiotemporal limitations,high costs,and safety risks,this paper presents the design and implementation of a Unity3D-based virtual simulation training system for landforms and terrain.Using 3ds Max as the primary modeling tool and Unity3D as the integrated development platform,the system constructs an immersive virtual teaching environment that combines 3D visualization,interactive operations,and dynamic process simulation.The platform achieves high-fidelity 3D simulations of more than ten representative landform types,including aeolian,karst,glacial,loess,fluvial,volcanic,and permafrost landforms,and dynamically models critical geological hazards such as landslides and debris flows.Application results demonstrate that the system effectively extends the spatiotemporal boundaries of experimental teaching through intuitive and vivid visualizations,overcoming many limitations of traditional instruction.As a valuable complement to physical experiments and field practices,the system holds significant potential for enhancing teaching effectiveness and improving the quality of geological talent development.
黎益;李勇
四川省天府智创信息科技有限公司,四川 成都 610213四川省计算机研究院,四川 成都 610041
信息技术与安全科学
Unity3D虚拟仿真地形地貌地质教学系统设计
Unity3Dvirtual simulationlandforms and terraingeological educationsystem design
《现代信息科技》 2026 (9)
133-136,4
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