基于交互叙事的沉浸式湿地保护游戏设计策略研究OA
Research on the Design Strategy of Immersive Wetland Conservation Game based on Interactive Narrative
湿地保护宣传存在单向、弱互动、低沉浸的问题.本研究创新性地尝试将交互叙事理论引入湿地保护主题游戏的设计,借助虚拟场景搭建,推动湿地保护宣传实现从被动灌输到主动体验的转变.基于上述特征,本研究构建了"探索层―共情层―认知层"的三层递进式模型,提升用户对湿地保护的认知水平和情感认同.以武汉龙灵山湿地为原型,通过分支交互叙事促进生态保护意识向实际行动转化,为湿地保护宣传提供了设计路径.
There are problems with one-way,weak interaction,and low immersion in wetland protection propaganda.This study innovatively attempts to introduce interactive narrative theory into the design of wetland conservation themed games,using virtual scene construction to promote the transformation of wetland conservation propaganda from passive indoctrination to active experience.Based on the above characteristics,this study constructed a three-layer progressive model of"exploration layer empathy layer cognition layer"to enhance users'cognitive level and emotional identification with wetland protection.Taking the Longling Mountain Wetland in Wuhan as a prototype,this study promotes the transformation of ecological protection awareness into practical actions through branching interactive narrative,providing a design path for wetland protection propaganda.
王予涵
武汉理工大学,湖北 武汉 430070
社会科学
交互叙事沉浸式体验游戏设计
interactive narrativeimmersive experiencegame design
《鞋类工艺与设计》 2026 (8)
21-23,3
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