首页|期刊导航|广西医科大学学报|大学生娱乐屏幕时间与失眠症状的关联及成瘾行为的中介效应研究

大学生娱乐屏幕时间与失眠症状的关联及成瘾行为的中介效应研究OA

Associations between recreational screen time and insomnia symptoms among college stu-dents:the mediating roles of addictive behaviors

中文摘要英文摘要

目的:探讨大学生娱乐屏幕时间与失眠症状之间的关联,并检验网络游戏成瘾和社交网络成瘾在其中的中介作用.方法:2025年10-11月在上海市采用多阶段抽样方法,对6所高校的2 853例本科一年级学生开展问卷调查.通过自报方式评估娱乐屏幕时间,采用互联网游戏障碍量表和社交网络成瘾倾向量表分别评估网络游戏成瘾和社交网络成瘾水平,采用失眠严重度指数评估失眠症状.构建多变量logistic回归模型,分析娱乐屏幕时间、成瘾性使用行为与失眠症状的关联.进一步采用结构方程模型检验网络游戏成瘾和社交网络成瘾在娱乐屏幕时间与失眠症状之间的中介效应.结果:共529例大学生报告存在失眠症状.娱乐屏幕时间(<6 h/d:OR=0.715,95%CI:0.560~0.902;6~8 h/d:OR=0.592,95%CI:0.463~0.755)、网络游戏成瘾(OR=1.197,95%CI:1.148~1.249)和社交网络成瘾(OR=1.126,95%CI:1.106~1.146)均与失眠症状存在关联(均P<0.001);当三者同时纳入模型后,娱乐屏幕时间部分分组与失眠症状的关联无统计学意义(<6 h/d:OR=1.110,95%CI:0.865~1.424,P=0.411).结构方程模型结果显示,娱乐屏幕时间通过网络游戏成瘾(β=0.020,95%CI:0.010~0.030,P<0.001)和社交网络成瘾(β=0.061,95%CI:0.040~0.083,P<0.001)与失眠症状间接关联,总间接效应的标准化β为0.081(95%CI:0.056~0.108,P<0.001),直接效应无统计学意义(P=0.928).结论:在大学生群体中,娱乐屏幕时间与失眠症状之间的关联主要通过成瘾性使用行为实现,网络游戏成瘾和社交网络成瘾在其中发挥关键中介作用.

Objective:To examine the associations between recreational screen time and insomnia symptoms among college students,and to explore the mediating roles of internet gaming addiction and social network addic-tion.Methods:From October to November 2025,a multistage sampling method was used to conduct a question-naire survey among 2,853 first-year undergraduate students from six universities in Shanghai.Recreational screen time was assessed using self-reported daily duration of screen-based entertainment activities.Internet gaming ad-diction and social network addiction were measured using the internet gaming disorder scale and the social net-work addiction tendency scale,respectively.Insomnia symptoms were evaluated using the insomnia severity in-dex.Multivariable logistic regression models were applied to analyze the associations between recreational screen time,addictive behaviors,and insomnia symptoms.The results of the structural equation model was fur-ther conducted to test the mediating roles of internet gaming addiction and social network addiction.Results:A total of 529 students reported insomnia symptoms.Recreational screen time(<6 h/d:OR=0.715,95%CI:0.560-0.902;6-8 h/d:OR=0.592,95%CI:0.463-0.755),internet gaming addiction(OR=1.197,95%CI:1.148-1.249),and social network addiction(OR=1.126,95%CI:1.106-1.146)were all associated with insomnia symptoms(all P<0.001).After simultaneously including recreational screen time,internet gaming addiction,and social net-work addiction in the model,the association between some subgroups of recreational screen time and insomnia symptoms was not statistically significant(<6 h/d:OR=1.110,95%CI:0.865-1.424,P=0.411).The results of the structural equation model indicated that recreational screen time was indirectly associated with insomnia symp-toms through internet gaming addiction(β=0.020,95%CI:0.010-0.030,P<0.001)and social network addiction(β=0.061,95%CI:0.040-0.083,P<0.001).The standardized total indirect effect β was 0.081(95%CI:0.056-0.108,P<0.001),whereas the direct effect of recreational screen time on insomnia symptoms was not statisti-cally significant(P=0.928).Conclusion:The associations between recreational screen time and insomnia symp-toms among college students are mainly mediated by addictive behaviors,with internet gaming addiction and so-cial network addiction playing a key mediating role in this relationship.

王甦平;刘宇洁;葛赟;王寅申;蔡禹甸;刘翀;汪一心

上海交通大学医学院学科规划处,上海 200025上海交通大学医学院同仁医院,上海 200003上海交通大学医学院学生工作指导委员会,上海 200025华东理工大学学生工作部,上海 200237华东理工大学心理咨询中心,上海 200237上海交通大学医学院公共卫生学院,上海 200025上海交通大学医学院公共卫生学院,上海 200025

医药卫生

娱乐屏幕时间失眠症状网络游戏成瘾社交网络成瘾成瘾行为中介效应结构方程模型

recreational screen timeinsomnia symptomsinternet gaming addictionsocial network addictionaddictive behaviorsmediating rolesstructural equation model

《广西医科大学学报》 2026 (2)

143-150,8

国家重点研发计划项目(2020YFC2006400)上海市康复医学会健康管理科研基金资助项目(2023JGKT15)2023年度上海交通大学"晨星优秀青年管理人员计划"

10.16190/j.cnki.45-1211/r.2026.02.001

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