基于具身认知理论和UE5的唐代木构交互设计研究OA
RESEARCH ON INTERACTIVE DESIGN OF TANG DYNASTY WOODEN STRUCTURES BASED ON EMBODIED COGNITION THEORY AND UE5:A CASE STUDY OF THE EAST MAIN HALL OF FOGUANG TEMPLE
针对唐代木构建筑数字化保护中"技术复现与认知脱嵌"的核心矛盾,本文以具身认知理论为根基,探索如何通过虚幻引擎5(Unreal Engine 5,UE5)的高保真模拟与蓝图交互功能,构建具身交互驱动的"认知-身体-环境"多维度的有机耦合模型.基于具身认知理论的"认知-身体-环境"相互影响的动态认知生成方式,结合UE5技术特性重构唐代木构,使用户在"视觉-交互"联动中感知榫卯交叠的唐代建筑工艺.经过用户实验测试以及用户访谈调查发现,在使用基于具身认知理论的UE5具身交互体验程序后,大多数用户都给出了较高评价,赞同该程序能够进一步深化用户对于唐代木构文化的理解.UE5引擎的高精度模拟与交互逻辑深度适配具身认知理论,其物理引擎的实时响应特性和程序化场景生成技术则重构了历史语境的具身沉浸性.该框架为唐代木构文化遗产数字化提供了"理论-技术-实践"三位一体的新的研究思路.
Aiming at the core contradiction of"technological reproduction and cognitive de-embedding"in the digital protection of wooden structures in the Tang Dynasty,based on the theory of concrete cognition,this paper explores how to construct a multi-dimensional organic coupling model of"cognition-body-environment"driven by concrete interaction through the high-fidelity simulation and blueprint interaction functions of the Unreal Engine 5(UE5)engine.Based on the dynamic cognitive generation method of"cognition-body-environment"interacting with each other in the theory of concrete cognition,combined with the technical characteristics of UE5,the Tang Dynasty wooden structure is reconstructed,allowing users to perceive the Tang Dynasty architectural craftsmanship of mortise and tenon interlocking in the visual-interactive linkage.Through user experiment tests and user interview surveys,it was found that after using the UE5 embodied interaction experience program based on embodied cognition theory,most users gave high evaluations and agreed that this program could further deepen users'understanding of the wooden structure culture of the Tang Dynasty.The high-precision simulation of the UE5 engine and the deep adaptation of interaction logic to the embodied cognition theory:The real-time response characteristics of its physical engine and the programmed scene generation technology have reconstructed the embodied immersion of historical contexts.This framework provides a new research idea of"theory-technology-practice"in a trinity for the digitalization of Tang Dynasty wooden structure cultural heritage.
李敏;王经伟;王汉琴
湖北工业大学工业设计学院湖北工业大学工业设计学院湖北工业大学工业设计学院
通用工业技术
交互设计佛光寺具身认知理论UE5唐代木构
Interaction designFoguang templeEmbodied cognition theoryUnreal engine 5Wooden structures of the Tang Dynasty
《设计》 2026 (3)
48-52,5
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