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不完全态势兵棋推演系统设计与实现OA

Design and implementation of a wargaming system with incomplete observations

中文摘要英文摘要

现代计算机兵棋已被广泛重视和运用,然而兵棋系统中己方态势完全共享的理想假设与实际情况相去甚远,限制了许多真实情况的仿真.因此,为了解决上述问题,提出了不完全态势兵棋推演系统框架,以席位作为兵棋推演的参与方,梳理了包含模型库、推演引擎、态势分发和推演前端等模块的兵棋推演流程.然后,参照对比成熟兵棋系统,详细设计了席位模型、通信员算子、情报模型、通信动作与裁决等与不完全态势相关的兵棋系统要素,以及不完全态势的产生过程.最后,设计了一场 3 席位和 4 席位的红蓝对抗想定来验证兵棋推演系统的可行性和有效性.

Modern computer wargames have been widely valued and applied.However,the ideal assumption in wargame systems that the observation among friendly forces is completely shared is far from the reality,which limits the simulation of many real-world situations.Therefore,in order to solve the above problems,this paper proposed a wargaming system frame-work with incomplete observation,where seats are the participants,and the wargaming simulation process is sorted out,in-cluding the model library,simulation engine,observations distribution,and front-end deduction.Then,referring to and comparing with mature wargame systems,we elaborately designs the elements of the wargame system related to the incom-plete observation,such as seat model,communicator operator,intelligence model,communication action and adjudication,as well as the generation process of the incomplete observation.Finally,a red-blue confrontation scenario with three seats versus four seats was designed to verify the feasibility and effectiveness of the wargaming system described in this paper.

谢志强;綦秀利;余晓晗;姚昌华

陆军工程大学,江苏 南京 210007陆军工程大学,江苏 南京 210007陆军工程大学,江苏 南京 210007南京信息工程大学,江苏 南京 210044

信息技术与安全科学

不完全态势兵棋推演系统仿真计算机兵棋

incomplete observationwargamesimulation systemcomputer wargame

《指挥控制与仿真》 2026 (2)

106-113,8

10.3969/j.issn.1673-3819.2026.02.015

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